![]() Spikes: White, fang-like rows of Spikes appear in the bottom of some pits.Before killing him make sure you have enough cleared out to progress in the level. Killing him is not usually advisable, but if you have a shotgun or paste, you can eliminate him for a heart and a bomb bag. If you get above him he will do a high jump but not roll. If you get hit by the roll attack, you will be killed. If you get in front of him he rolls, right through blocks and all. cavemen, moles, and lizards all have 3 HP, while skeletons, spiders, bats, and snakes only have 1. Caveman: Awake, the Caveman triggers if you get in front of them, they run at you and chase off cliffs, but don’t have the element of surprise that the mole does.If you get away, it will dig back underground and re-emerge after a few seconds if you get in range. They are very quick and chase off ledges. They dig through the ground and emerge only to attack you. Cave Mole: Cave Moles are perhaps the most frustrating things in Dwelling.One more note about the Lizard is that when at 1 HP they don’t roll anymore, instead they sort of limp and hop lethargically at you. When they are not in ball form, just approach them from the top with a stomp (this is good advice for a good portion of enemies). When they are in a ball, it can’t be jumped on for damage, so either just avoid or throw something. ![]() Be careful, as getting in front of them causes them to curl into a ball and roll at you Sonic-style.
0 Comments
Leave a Reply. |